Bakasura Smite Build

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Your Movement Speed is increased by 10% and your Attack Speed is increased by 40% for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown – 120s.
Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Enemies are damaged for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown – 120s.

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown – 120s.PASSIVE – You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.PASSIVE – While below 50% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.PASSIVE – On Basic Attack hits, deal Physical Damage equal to 1.5% of the target’s maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. On teleporting, slow all enemies’ Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Cooldown – 120s.
PASSIVE – Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster’s Health and 25 Mana. Can be upgraded at level 20.PASSIVE – Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.PASSIVE – You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown – 140s.
PASSIVE – Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.PASSIVE – Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

PASSIVE – When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.
PASSIVE – Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

PASSIVE – When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown – 140s.

PASSIVE – All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.Eat Minion is, well, pretty self-explanatory really. Whenever you cast Eat Minion, Bakasura munches down on a minion. As he’s munching down on the minion he gets a portion of his Health and Mana restored, as well as an increase to his Protections. On top of all that, he also has the cooldowns on his first and third abilities reduced by 2 seconds. Starting with his passive, we have Insatiable Hunger. Insatiable Hunger increases Bakasura’s Attack and Movement speed temporarily each time he kills an enemy. This effect can stack up to a maximum of 3 times. Smite’s Bakasura is definitely one hungry boy. Thankfully though, he really isn’t a picky eater and will happily munch down on anything you put in front of him, be it an enemy minion, a God, or even the enemy’s towers.Regurgitate is Bakasura’s ultimate ability. Whenever Bakasura activates this ability he regurgitates all of the minions he’s eaten up to that point, which now fight for him. Any enemies caught in the ability receive a nasty slow. On top of all that, Bakasura’s basic attacks also begin to hit enemies in a cone. As a cherry on top, Bakasura also receives temporary CC immunity.After those, grab a Dominance, a Silverbranch Bow (your 3rd and last core item), and a Demon Blade to round out the build. Once you hit Level 20, upgrade your Eye into a Protector of the Jungle and you’re basically set.

For your relics, you should always go with a Blink Rune for your first relic. The following relic can be whatever you want, but a Horrific Emblem will be the most useful for ganks and team fights.

Butcher Blades is Bakasura’s third ability. Whenever you cast this ability, Bakasura empowers his physical attacks by gaining increased Physical Power and True Damage with each strike. Keep in mind that this ability does not trigger the effect of certain items like The Crusher for example.
Assassins like Bakasura aren’t really restricted in what they should build. However, to really shine with him you’re going to want to go for a Jungler-appropriated Attack Speed build.It is said in legends that Bakasura’s hunger was so great that he would eat an entire cart’s worth of food every day… along with the unfortunate soul who was tasked to bring Bakasura his daily morsel. That is until he encountered someone with an even bigger appetite than his.

Start off by getting an Eye of the Jungle and a Katana. After you’ve gathered enough money, upgrade your Katana into a Hastened Katana. From there, start collecting money for Qin’s Sais. With these two items in the bag, you have 2 out of the 3 core items you need.Take Down is a typical AoE pounce ability. The unique thing about this ability however is that it increases the damage taken by enemy Gods caught in the blast by 10%. This includes all sources of damage, not just the damage that’s coming from Bakasura. As an added effect, it also slaps them with a Healing Reduction debuff.